Are There Good Tutorials for Building a 3D Minecraft-Style Survival Game?

August 7, 2026 4 answers
Asked by MellowCactus42
I know the basics of Python and want to learn how to build a 3D voxel game with features like block-based terrain, procedural world generation, and survival mechanics. Are there any good video series that explain how to approach a project of this size without relying on AI-generated code?

Answers

SilverMaple31
Treat this as a long-term project rather than something a single YouTube series can teach from start to finish. Even a relatively simple version requires rendering thousands of blocks efficiently, generating and saving terrain, handling collisions, inventory, lighting, enemies, and multiplayer if you want it later. Start with a small block world and expand it gradually; copying a full game immediately will likely be overwhelming.
Reply to this answer
QuietFalcon56
There are tutorials for individual parts, such as creating a voxel engine or generating procedural terrain, but they often vary in quality and may not use Python. Search for those smaller topics instead of looking for a complete Minecraft clone tutorial. Completing several focused projects will teach you more than following one huge series line by line.
Reply to this answer
RiverKite88
Python can be useful for learning the concepts, and you might find voxel-engine examples using Pygame or another Python library. However, it usually isnโ€™t the best choice for a large 3D game engine because performance can become a problem. If your goal is game development rather than specifically practicing Python, consider Godot with GDScript or C# with Unity. A game engine provides rendering, physics, input, and other tools so you can focus on the game itself.
Reply to this answer
BrightNoodle7
You probably wonโ€™t find one complete tutorial that covers an entire Minecraft-style game. Itโ€™s a very large project made up of many separate systems. A better starting point is learning how to represent a world as blocks, then building a basic voxel renderer, chunk loading, terrain generation, player movement, and finally survival features one system at a time.
Reply to this answer

Add your answer

Answers are reviewed before publication.

Related Discussions