I'm trying to understand what a well-designed monolithic application should look like. Microservices are often described as domain-driven, loosely coupled, independently deployable modules, while distributed monoliths are criticized for combining the disadvantages of both architectures.
Could a monolith be organized around clearly separated domains and small, loosely coupled modules without requiring network communication? Does a monolith have to become messy and tightly interdependent simply because everything runs in one application?
I'm also wondering whether approaches such as Clean Architecture, Hexagonal Architecture, or Domain-Driven Design apply just as well to monoliths as they do to microservices. A monolith does not necessarily need one shared database either, so could each domain have its own database or schema while remaining part of the same deployed application?
I'm especially interested in modular monoliths and would appreciate recommendations for learning system design without assuming that microservices are the default. I'm also curious whether teams commonly split a monolithic repository into multiple subrepositories or packages that are assembled into a larger application to enforce module boundaries.
4 Answers
Microservices solve particular organizational and operational problems, not general code-quality problems. They can help when different teams need independent deployments, when parts of the system scale very differently, when services need different technology stacks, or when failures must be isolated.
They also introduce distributed-systems problems: network failures, retries, timeouts, eventual consistency, tracing, deployment coordination, and more complicated testing. For a small or medium-sized product, a modular monolith is often faster and easier to operate. Some systems remain modular monoliths permanently and never need to be split.
Yes, a monolith can absolutely be divided into domain-oriented modules with explicit interfaces. This is often called a modular monolith. The modules can communicate through normal in-process calls or events, avoiding the latency, failure modes, serialization, and operational overhead of network communication.
The tradeoff is that the boundaries are enforced by discipline, tooling, and code review rather than by separate deployments. Since all the code is nearby, someone can easily bypass an interface or access another module’s tables directly. A good modular monolith treats each domain as if it could eventually become a separate service: private internals, clear contracts, and ownership of its data.
Repositories and package structure can help enforce boundaries. Common approaches include a single repository with one package or project per module, separate libraries imported by a main application, or multiple repositories that produce versioned internal packages.
That is used in real systems, but separate repositories alone do not guarantee good architecture. They can add dependency-versioning and release-management overhead while still allowing poor boundaries through public APIs or shared databases. Start with well-defined modules in one repository, add architectural tests and restricted dependencies, and split repositories only when team ownership or independent release cycles make it worthwhile.
Clean Architecture, Hexagonal Architecture, layering, and Domain-Driven Design are not exclusive to microservices. They are ways of organizing code and dependencies inside a system, whether that system is deployed as one process or many.
You can use one database, multiple schemas, separate database instances, or another arrangement. The important rule is that a domain owns its data and other domains do not reach directly into its tables. Multiple schemas in one database are often a practical starting point; separate databases may be useful later when scaling, security, technology choices, or team ownership require it.

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