I'm starting from zero programming experience and have about four months before applying to a STEM-focused school for 11th and 12th graders. Coding isn't required, but I'm interested in it and think demonstrating some practical skills could help me stand out. My goal isn't to become job-ready—I'd like to understand the fundamentals well enough to build a simple website and, if possible, create a small game prototype. How much time should I study each day or week, where should I begin, and are there any good free or paid courses? I'm also curious about using AI as a learning tool without depending on it to do all the work.
3 Answers
AI can speed up learning, but it shouldn’t replace the learning process. Use it to explain error messages, give hints, compare two approaches, or suggest exercises. First try to solve problems yourself, then ask for guidance rather than immediately requesting a complete solution. If you can’t explain code that AI generated, you probably haven’t learned it yet. Also, don’t worry about becoming job-ready in four months; building one modest project and being able to discuss how it works is a realistic and worthwhile goal.
Treat it like a semester-long class. Studying around 45–90 minutes most days, with extra time on weekends for projects, can take you a long way. Spend most of that time writing and debugging code yourself: tutorials are useful, but passive video-watching won’t build much skill. A reasonable plan would be several weeks of fundamentals, followed by a few weeks building a simple website or game and revising it. Keep the project very small so you can actually finish it.
Yes, four months is enough to learn the basics and complete a small project, especially if you study consistently. The important thing is defining the target: learning enough Python to write simple programs is very different from becoming employable or building advanced graphics software. For your goal, choose one beginner path instead of jumping between technologies. A course such as CS50P can give you a solid Python foundation, while HTML, CSS, and JavaScript are a better route if the website is your priority. For a game, use a beginner-friendly engine and follow a small project tutorial rather than trying to build a full commercial game.
That makes sense. I’m aiming for fundamentals and a small finished project, not professional-level coding, so I’ll focus on one path instead of trying to learn everything at once.

A small project is probably more useful for the application than a long list of unfinished tutorials. Even a basic game or website can show curiosity and persistence if I can explain the decisions behind it.