I have an RTX 5060 Ti 16GB and I'm seeing roughly 80–90 ms of latency in the NVIDIA performance overlay while gaming at 60 FPS with frame generation disabled. With VSync enabled, latency rises to around 100–110 ms. If I disable VSync and cap the game at 60 FPS, it drops somewhat.
My monitor is a 1440p display capable of 180 Hz, but I normally use it at 60 Hz. Windows only offers 59.98 Hz rather than exactly 60 Hz. The games feel fairly smooth, but I'm wondering whether the overlay is reporting unusually high input or system latency and what might be causing it.
3 Answers
No, that would generally be considered high. At a stable 60 FPS, frame time alone should be around 16.6 ms, not 80 ms. Make sure the overlay is reporting system latency and not confusing it with frame time, and check whether the game has NVIDIA Reflex enabled. A 60 FPS cap with VSync off often gives lower latency, while VSync can increase it by buffering frames.
The 59.98 Hz setting is normal; displays commonly identify 60 Hz as 59.94 or 59.98 Hz because of video timing. It shouldn’t by itself explain 80–110 ms of latency. For testing, set the monitor to its highest refresh rate, use a consistent in-game FPS cap, and compare VSync off, VSync on, and Reflex or low-latency mode. Also check that the monitor is actually running in its intended high-refresh mode rather than only being capable of it.
At 60 FPS, a single frame takes about 16.7 ms, but the NVIDIA overlay is usually showing total system latency rather than just frame time. That includes input processing, the CPU, the render queue, GPU processing, and display scanout. Even so, 80–90 ms is higher than expected for a responsive setup, and VSync can add another frame or more of delay depending on the queue and synchronization settings.

That makes sense. I was treating the overlay number as if it were just the time between frames, so I’ll check the individual latency sections and compare different sync settings.