How Long Does It Usually Take to Build a Simple Physics Engine?
I've been working on a small physics engine in C++ using SFML for quite a while. So far I've implemented basic translation and I'm now refining the collision…
I've been working on a small physics engine in C++ using SFML for quite a while. So far I've implemented basic translation and I'm now refining the collision…
I've been working on a small 2D physics engine in C++ using SFML. So far I've implemented basic translation and I'm currently improving the collision system. I'm not…
I'm learning about collision detection in 3D game programming. At first, I imagined representing the world with a 2D or 3D array where each coordinate stores whether that…
I'm learning about collision detection in 3D games and initially assumed worlds might use a large 2D or 3D grid where each cell records whether it is occupied.…
I'm new to game programming, so please excuse the basic question. As I understand it, a game runs a main loop that updates the world frame by frame,…
My small team is planning to make beat 'em ups and fighting games, and I've been wondering how target selection works in an edge case. Suppose an attack…
My small team is planning to make beat 'em ups and fighting games, and I'm trying to understand how targeting behaves in an edge case. Imagine an action-combat…
I'm working on a Pac-Man game using C++ and SFML, and I'm implementing a smooth collision slide for the player (represented by a circle). The idea is to…
Hey everyone! I'm currently developing a simple 2D game using MonoGame and I've created a basic collision detection system. Here's how it works: 1. In my Scenes class,…
I'm curious about why so many games, especially older ones, have certain actions tied to the frames per second (FPS). For example, games like Daggerfall and FNAF 1…
Hey everyone, I'm working on a game and I've set up code for movement. However, I'm running into an issue where the game doesn't seem to recognize whether…
I've been using AI, mostly Blackbox for the game logic and a bit of Gemini Pro for UX, to build small browser games, like Breakout, Snake, and simple…