How Do Games Organize Large Amounts of Varied Content?
I'm a hobbyist game developer, and I'm struggling to understand how larger games manage the sheer variety of content they contain: NPCs, enemies, items, weapons, abilities, quests, dialogue,…
I'm a hobbyist game developer, and I'm struggling to understand how larger games manage the sheer variety of content they contain: NPCs, enemies, items, weapons, abilities, quests, dialogue,…
I'm a hobbyist game developer, and I'm struggling to understand how games manage the huge variety of content they contain: NPCs, enemies, items, weapons, abilities, quests, dialogue, and…
I'm building a video game with several distinct modes: normal interaction with the world, using an in-game computer, and entering mini-games such as chess. These modes still need…