I'm a first-year undergraduate student and I'm getting close to rendering my first triangle with Vulkan. I enjoy graphics programming, but I'm wondering whether it's a worthwhile direction…
I'm building a personal 2D animation application and want to choose the right technology before the project grows too large. The planned features include a drawing canvas, layers,…
I'm 17, have no real programming experience yet, and want to spend my free time learning something that could realistically lead to a job later. I'm interested in…
I'm 17, have no formal programming experience, and want to use my free time to build skills that could eventually lead to a job. I'm interested in both…
I'm a first-year undergraduate getting close to drawing my first triangle with Vulkan. I enjoy graphics programming, but I'm wondering whether it's a practical career path or just…
I'm trying to understand how much GPU performance is actually affected by struct alignment and padding. Are layouts such as std140 and std430 overly conservative on modern hardware,…
How significant is struct alignment for GPU performance today? I'm wondering whether layouts such as std140 and std430 are overly conservative, especially when their padding increases buffer sizes.…
Some PC games let you drag the window edges and resize them to almost any dimensions, while others restrict windowed mode to a list of preset resolutions. Is…
I've been getting interested in simulating things like light and sound, but I don't enjoy searching for existing tools, so I decided to build my own from scratch.…
I'm 16 and have a solid foundation in C++, including the STL, templates, generic programming, memory management, and design patterns such as Pimpl and Observer. I recently finished…
I'm learning NASM and already have a _Make_Pixel routine that can draw individual pixels. I want to write a reasonably short algorithm for drawing a filled circle with…
I'm trying to understand how graphics programs are built beyond simply opening a window and drawing with raylib. I know raylib uses platform-specific systems such as X11 to…
I'm really interested in diving deep into programming graphics and handling keyboard/mouse inputs without using any libraries at all, including OpenGL, SDL, or even the standard library. My…