How can I store dynamically sized arrays inside a C struct?
I'm new to C and want to define a mesh struct containing position, rotation, scale, color, layer, and two arrays: one for vertex data and one for faces.…
I'm new to C and want to define a mesh struct containing position, rotation, scale, color, layer, and two arrays: one for vertex data and one for faces.…
I'm new to C and want to represent a mesh with position, rotation, scale, color, and layer fields, plus vertex and face arrays whose lengths are only known…
I'm using a music-player library to receive album artwork, but the image arrives in multiple chunks and I don't know its total size beforehand. What's the recommended way…
I'm trying to understand the memory implications of this realloc loop in C. My professor claims that the memory overhead is constant, but I have some doubts. Here's…