I'm getting noticeable frame-rate dips and stuttering in nearly all of my games. I suspect the graphics card, but I'm not sure whether the problem is hardware, temperatures, settings, or something else. I'd like to either fix the issue or figure out which component should be upgraded.
My system has a Ryzen 7 3800X, Cooler Master Hyper 212 Black Edition cooler, Asus TUF Gaming X570-Plus Wi-Fi motherboard, 32GB of DDR4-3200 memory, a 1TB Samsung 860 Evo SATA SSD, another 1TB NVMe M.2 drive, an Asus Radeon RX 5600 XT 6GB, and a Thermaltake Smart 500W 80+ power supply. Any troubleshooting suggestions would be appreciated.
4 Answers
Start by monitoring GPU and CPU temperature, usage, clock speeds, and VRAM while the stutters happen. Normally, a GPU-bound game should keep the graphics card near 90–100% usage. Since your GPU is reportedly around 100% while the CPU is only about 12%, this looks more GPU-limited than CPU-limited. Check whether the card is overheating or dropping clocks under load.
The RX 5600 XT is still usable, but its 6GB of VRAM can be a limitation in newer games. Lower texture quality first and watch VRAM usage. Also, the type of stutter matters: brief micro-stutters may point to shader compilation or streaming, while repeated longer hitches could be caused by heat, VRAM exhaustion, drivers, or background tasks.
That 500W Thermaltake Smart power supply is a very low-end unit. It may not be the direct cause of every frame dip, but it is not something I'd keep with a future graphics-card upgrade. Replace it with a reputable, appropriately rated model before installing a more powerful GPU.
Try testing games from both the SATA SSD and the NVMe drive. Storage can contribute to asset-streaming hitches, particularly if a drive is nearly full or unhealthy, although it usually isn't the first thing I'd blame for dips in every game. Check drive health and free space, then compare the results after monitoring temperatures and VRAM.

I would try clearing or resetting the shader cache as well. Some games rebuild it during play, which can cause temporary stutters, especially after a driver update.