I'm new to programming and want my first project to be a basic puzzle game in Python. Should I begin with a particular library, focus on specific game-logic concepts, or follow a beginner-friendly learning resource? I'd also appreciate suggestions for a very small first project that I can build in the terminal before worrying about graphics.
4 Answers
Choose the game idea first, then decide what tools it actually needs. A simple puzzle may work perfectly well with Python’s standard library and terminal input/output. Once the basic rules are working, you can consider adding a graphics library if the project really needs one.
Start with a tiny text-based game, such as a number-guessing challenge. It will help you practice input, loops, conditionals, variables, validation, and keeping track of game state without adding graphics or extra libraries.
For a graphical version, pygame-ce is a beginner-friendly option. Ren’Py, TIC-80, or other small game-focused tools could also work depending on the kind of puzzle you want to make. If designing puzzles is more important than learning general programming, a dedicated puzzle-making tool may be worth exploring.
Keep the first version in the terminal and focus on the core loop: show the current state, accept a move, check whether it is valid, update the state, and determine whether the player won. You can later move the same logic into a game engine such as Godot. Python’s beginner documentation is also a good place to review the fundamentals.

That sounds like a great first project. I’ll try a number-guessing game before attempting anything more complicated.