Which Game Development Path Should I Choose?

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Asked By CloudyNinja42 On

I'm currently learning MicroPython in school and have an ESP32 at home. In a few years, I want to create some indie games or mods, likely using Lua. I'm wondering whether I should focus on learning Pygame despite its challenges with exporting games, or maybe dive into Godot, even though it uses GDScript. Alternatively, should I learn Lua while continuing with MicroPython and eventually use Love2D or MicroStudio? Or should I consider learning a completely different language like JavaScript? Any suggestions would be appreciated! Oh, and I also have some background in C64 BASIC.

1 Answer

Answered By PixelCrafter99 On

It sounds like you're putting a lot of pressure on yourself to decide – don't overthink it too much! Since you're already working with MicroPython, I'd recommend sticking with Python for now and giving Pygame a shot. Exporting games can be tricky, but there are ways around that, and Pygame is a solid way to get into game development concepts. When you're ready, transitioning to Godot wouldn't be hard since GDScript feels quite similar to Python.

OldSchoolCoder -

I’ve heard that Lua is quite similar to C64 BASIC, so if you want to go that route later, it might not be too tough.

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