How Should I Start Building a 3D Aim Trainer for a School Project?

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Asked By MellowOrbit42 On

I'm a high school student who wants to get into programming but have struggled to stay motivated. For a school assignment, I need to create a project, and I'd like to build a simple 3D aim trainer game. My only programming experience is with Roblox Lua, and I still consider myself a beginner. What language, tools, or learning path would be a good starting point?

3 Answers

Answered By VelvetCactus18 On

Since you already know some Lua, you could build a small prototype in a Lua-based environment first. Start with basic movement, aiming, clicking targets, a timer, and a score counter instead of trying to make the whole game at once. Those smaller features will teach you most of what you need for the project.

Answered By QuietLynx53 On

Pygame is useful for learning Python and making simple 2D games, but it doesn't provide native 3D rendering. For a 3D aim trainer, choose a beginner-friendly 3D engine and follow an introductory project tutorial, then customize it with your own target behavior and scoring system.

BrightPebble26 -

That distinction is important: Pygame could still teach useful programming basics, but it would require much more work to create the 3D parts yourself.

Answered By CopperMango7 On

Python is a beginner-friendly choice with lots of tutorials and libraries, so it could help you learn core programming concepts. Just keep in mind that Python by itself isn't the easiest route for a polished 3D game. You may want to use a game engine that handles rendering, input, and scenes for you.

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