How Should I Approach Learning Programming to Build My Own 3D Game Engine?

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Asked By CuriousCoder42 On

I'm really eager to learn programming with the goal of creating my own 3D game engine from scratch. I understand that this is quite a challenge and I'm not looking for easier alternatives or shortcuts; I just want the experience of building it myself. My question is: should I adopt a specific approach to learning programming that aligns with my goal? Are there certain beginner concepts I should prioritize that will help me along the way? Also, I plan to use C++ as it's widely regarded as the best language for game development. If you have any other language recommendations, especially for foundational skills that could lead to C++, I'd love to hear them.

3 Answers

Answered By CodeCrafter88 On

From my experience, learning C++ is a must for the programming foundation. After that, adding OpenGL to your skill set will be valuable for 3D projects. With both, you’ll be well on your way to developing your own engine! If you're looking to ease into programming, consider starting with Python. It helps grasp programming logic quickly and lets you create games too, which will set the stage for when you pick up C++. Just remember, creating an engine is a big task, especially if you haven't used any existing game engines yet. Maybe start with something specialized, like a 2D game engine for a specific type of game to build your portfolio.

Answered By GameDevNinja23 On

If you're aiming to create a game engine, brace yourself for a significant amount of independent learning and information gathering. You'll dive into math, physics, and some challenging programming tasks. C++ is a solid choice, and becoming well-versed in it and its tools is crucial. Start small – maybe try building simple GUI applications or even a 2D game first. This way, you gradually work your way up to a 3D project, which is a journey that could take years, but it's totally achievable.

Answered By Techie_Tam On

If you want a simpler entry point, think about using a game creator tool which can let you create games without much coding. If coding is the route you're set on, pygame with Python is a less daunting option compared to C++. C++ can be very complex, particularly at a beginner level, but it's powerful. A quick recommendation is to try Scratch first to get a hang of game logic and algorithms without getting bogged down by the syntax. Once comfortable, you can shift to a language that suits you better. But remember, building a full 3D engine is a massive endeavor that might not be necessary right away. Focusing on new challenges is often more beneficial.

CuriousCoder42 -

I appreciate the input! Just to clarify, I don’t expect my first project to be a fully-fledged game engine; I’m just trying to understand what foundational knowledge might directly help me realize that goal. Also, I've been learning through various online resources, but how do I translate that knowledge into practice? I want to ensure I'm applying what I’ve learned effectively in my projects.

Techie_Tam -

To really cement your knowledge, try to integrate what you learn into small projects. After consuming a tutorial or reading a guide, brainstorm how you can apply that information in a mini-project. Maybe build something that incorporates a specific feature or concept you learned about. It’s all about applying your knowledge through practice, and don't be afraid to make mistakes; that’s part of the process!

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