Struggling with Collision Detection in Mini JS Games?

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Asked By GamerNinja22 On

I've been using AI, mostly Blackbox for the game logic and a bit of Gemini Pro for UX, to build small browser games, like Breakout, Snake, and simple platformers with just HTML, CSS, and JavaScript. The coding part is manageable, but I'm having major issues with collision detection. The AI provides methods like bounding box checks or circle overlaps, but they often fail with fast-moving objects or glitch when things overlap at the corners. I'm looking for advice on how to achieve: 1) precise collision with minimal lag, 2) enabling the ball to bounce off the paddle at different angles without going crazy, and 3) fixing bugs when the AI 'fixes' one problem but breaks the game loop. Also, does anyone have effective methods for debugging these issues with AI, or is manual code stepping still the best way? I'm curious to know if others are facing similar challenges or if there's a trick I'm not seeing. Any thoughts?

2 Answers

Answered By CodeWhisperer88 On

Have you considered dropping your ad-hoc solution and using a physics engine that supports Continuous Collision Detection? The real issue is that fast-moving objects can skip past boundaries by the time your game loop processes them. Also, regarding your question about fixing bugs when the AI makes changes, you might need to build some more expertise in JavaScript to manage these issues effectively. Or just wait for the AI to improve!

Answered By DevGuru99 On

For fast collision detection, try accessing neighboring objects swiftly. Implementing data structures like quad-trees or oct-trees can be helpful. You could also use a basic bucketing technique to manage smaller blocks effectively. This might simplify your checks!

BouncingBallHero -

Thanks for the tip! I’ll definitely give that a shot.

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