I'm currently working on a book that takes place in a parallel universe where technology harkens back to the 90s style—think old-school and slightly clunky. One of my characters boots up a game on a PC, and I'd love to include some lines of code to enhance the scene's immersion. However, I don't have any programming knowledge and am a casual gamer. Can anyone help me figure out how to implement this? I genuinely tried different search terms online, so I'm hoping for some constructive advice. Thanks in advance!
4 Answers
Back in the pre-Windows days, you’d turn on the computer and see the DOS prompt like this:
"c:>"
From there, you could navigate to your game folder using commands:
"cd c:gamesdoom"
Then your prompt would update:
"c:gamesdoom>"
And you'd launch the game with:
"doom.exe"
or sometimes something like "start.bat". Most games would then either jump straight into graphics or show a few loading messages before that, like:
"starting..."
"loading assets..."
"setting display mode..."
You can get creative with those messages—different games used different lines, and some famous ones have quirky phrases like "reticulating splines" that started in SimCity. A touch of humor might win you some nerd points too!
You might want to check out videos of the classic BIOS boot-up sequence and the BEEP sound from old PCs. It really captures that nostalgic vibe. Here’s one you might find helpful: [Boot-Up Sequence Video](https://www.youtube.com/watch?v=692Z_adAsMQ). It sets the right atmosphere!
Just search YouTube for '486 gaming' or 'retro computing'—you'll discover a ton of resources that showcase how games used to work. It's a goldmine for inspiration! Here’s a short video [here](https://youtube.com/shorts/O2UogvuQpR4) to get you started.
Your character probably wouldn’t see actual code—more likely, they’d just type a DOS command to start the game. If they're a bit of a hacker type, they might get into things like editing autoexec.bat or config.sys. In rare cases, if they found leaked source code, they could be looking at C or C++ code, but for a typical gamer, it’s all about that DOS command line.

Wow, thanks so much for the quick reply! I’ll definitely use that!