I've heard that the latest NVIDIA update includes a feature that reduces input lag when using frame generation. Is this true? How does it perform in multiplayer games like Battlefield 6 and Marvel Rivals?
4 Answers
Honestly, I'm skeptical about using frame generation in multiplayer games. It feels like it could introduce more issues than it solves. I mean, it’s one thing to have cool graphics in single-player, but in a competitive setting, you want every millisecond to count. What do you think?
Exactly! You'd want the most direct and responsive experience possible.
It's worth noting that NVIDIA Reflex has been around for a while and helps a lot with latency. Always activate it when you have the chance. But frame generation? I personally wouldn’t risk it in multiplayer. Just stick with Reflex. There's also been talk about Reflex 2, which is supposed to be even better, but it's still a wait-and-see scenario. Just remember, in competitive gameplay, simpler is usually better!
There is a slight edge when using Reflex with frame generation, but for competitive play, just use Reflex alone. Less can definitely be more when it comes to online matches!
The latest NVIDIA frame generation and AMD’s version really rock! With base framerates above 60, latency is nearly unnoticeable, often under 10ms. I've been using it in Marvel Rivals, and I can't detect any input lag—it's pretty smooth!

Yeah, I totally get your point. I'd rather play it safe without frame gen in those games.