I'm really eager to learn GDScript to start creating games with Godot, but no matter how many times I try, it just doesn't seem to click for me. I've attempted to learn it about five times over the last couple of years, but I always hit a wall after 10-20 lessons from GD Quest and end up giving up for a while. I'm wondering if there are any strategies or methods to get past this block. While I have some experience with visual scripting from Scratch and an app development course, I'm looking to dive into proper coding to enhance my skills. I generally understand coding concepts and problem-solving but struggle with writing the actual code. Any advice or success stories would be greatly appreciated!
3 Answers
What exactly are you finding difficult? Are you hands-on with a project or just watching tutorials? You’ve got to get your hands dirty with some coding! If you’re running into walls, it might be worth trying to create a basic game instead of going through the GD Quest tutorial piece by piece. Remember, it’s okay to look things up online as you go along.
If you have a good grasp of coding concepts, GDScript shouldn't be too hard. It’s pretty straightforward and super well-documented. I suggest just starting to build something simple and tackle one problem at a time. You can also look at code in other languages to see how similar concepts are implemented. If you're feeling really stuck, it might be helpful to brush up on programming fundamentals with a course like CS50 before diving back into game engines.
What’s tripping you up? Is it translating ideas into code? Building games is complex since it involves various programming aspects. Make sure to focus on one concept at a time. Before jumping into GDScript, you might find it beneficial to do some coding challenges in Python, as it's similar. Start with small projects like creating a basic paddle game where you can incrementally add features. Each step sounds simple, but they can get tricky. The more you practice, the easier it gets.

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