I'm trying to figure out how Dynamic Frame Generation (DFG) works with my setup. I've got an RTX 5070 mobile GPU and a TV that can support up to 144Hz. However, if I push my frame rate over 60 for too long, my battery drains quickly. To manage this, I've capped my FPS to 60 in both the Nvidia app and the control panel, but I'm currently getting around 45 real frames per second. This leads me to wonder how DFG handles this situation. Will it generate enough frames to bump me up to 60, or will it just duplicate frames and overshoot to 90 without taking my real frame rate into account? Also, can it limit the output to stay at 60, or will it mix fake frames in a way that surpasses that limit?
2 Answers
You might be overthinking the DFG's capability here. It’s designed to enhance performance, but if you're capped at 60Hz, you don’t really need it. With GSync and VSync enabled on Nvidia at 144Hz, you'd likely end up with some unnecessary complications. It's usually optimal at 60 FPS after employing DLSS. Just aim for that instead of relying on more fake frames, especially if they won't improve your experience significantly.
Honestly, if your TV's refresh rate is capped at 60Hz, you really shouldn't be using DFG from a lower frame rate like 45. The idea is to optimize frame generation from a higher FPS, ideally around 70 or so if possible. If you set a target of 144 FPS, but your TV can only display 60, you're just wasting potential frames and increasing latency without any benefits. It’s better to keep things at native 60 FPS, especially with the setup you have.
I get that, but what I'm really wondering is if DFG will manage to hit that 60 frame mark using mostly real frames, considering I only need a boost of about 15 frames. Would it use fewer fake frames to stay efficient?

That makes sense! I'm just trying to maximize my gaming experience without draining my battery too much. I'll focus on setting everything to reach 60 FPS natively.