How Can I Build My Own Compiler from Scratch?

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Asked By CuriousCoder42 On

I've been mainly programming in Python at school, but I'm looking to dive deeper over the summer by learning C or assembly. I have some background knowledge on how computers work and I'm really interested in understanding what goes into writing a compiler. Although I want to create it in assembly, I know it could be complex. I'm okay with it not being highly optimized as long as it functions correctly. I'm planning to start with 'The C Programming Language' by Dennis Ritchie and Brian Kernighan to get comfortable with C. I'd love to hear any advice on what I should focus on before I attempt to write my own compiler from scratch!

5 Answers

Answered By history_buffs_101 On

If you're looking for a solid foundational resource, check out the 'Tiger Book'. It's a comprehensive guide on compiler construction that can really help you out as you start building your own.

CuriousCoder42 -

Thanks for the suggestion! I'll make sure to read it once I get more familiar with C.

Answered By graph_guru_12 On

Don't forget about the importance of understanding trees and graphs, as you’ll be working with them a lot in the compilation process. They help structure data that your compiler will use.

Answered By level_up_99 On

Before jumping into compiler writing, try to grasp the basics of state machines; they will help a lot with understanding how compilation processes work.

Answered By soft_honeydew_4335 On

Building a compiler is one of the best educational projects you can take on! It’ll teach you about everything from programming languages to system design. Just jump in; you don't have to know it all right now. Here’s a rough roadmap:

1. **Parsing + Grammar**: Start with how your code will be structured. Defining a grammar will really help in parsing input. Look into parsing techniques like recursive descent.

2. **AST (Abstract Syntax Tree)**: Represent the code structure with nodes for elements (like `ASTNumber` or `ASTFunction`). This becomes critical for your compiler’s functionality.

3. **Semantic Analysis**: Validate logic in your AST, checking for things like undefined variables and type errors.

4. **Code Generation**: Decide if you want to interpret your AST directly or compile it to code. Generating assembly directly can be challenging but great for learning!

5. **Expect Iteration**: You’ll likely break and remake things a lot while learning, and that's totally fine! Building is what seals the knowledge.

And don’t forget to check out examples online; they can help pieces click together. Good luck, you’re embarking on a rewarding journey!

techie_turtle14 -

Lots of great advice! Also, remember you'll want to implement a lexer before jumping into parsing. Tools like ANTLR4 or GNU flex can be a good start for that.

Answered By charlie_chaser On

If you want something simpler to kick off with, consider creating a text adventure game instead! The input parsing and state management are similar to compiler design, and it’ll give you a hands-on approach to the concepts you'll need later.

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