How Can I Become More Independent at Programming Small Games?

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Asked By MellowOrbit42 On

I've been interested in game development since childhood, especially after playing games like Street Fighter and Mortal Kombat. I've watched lots of tutorials, attended coding programs, and spent time learning C# and Unity. I can follow along with lessons, understand existing code, and even modify tutorial projects, but I struggle when I open a blank project and have to write something independently.

I studied computer science at university for a year, but the pace was overwhelming and I never felt like I properly grasped programming. I eventually changed to a different major and now want to keep game development as a hobby. I've tried starting simple projects where the goal was just to make something move, but I often end up reusing code I memorized from tutorials rather than truly understanding how to build it myself.

How can I improve my problem-solving and programming independence? I know I should start with very small projects, but I'm not sure how to structure that practice or move from following tutorials to creating my own code. Any practical advice would be appreciated.

5 Answers

Answered By CopperVale7 On

Start with a very small idea, then break it into concrete pieces before writing code. For example, a simple game might need player movement, collision detection, an enemy, a score, and a win condition. Build the roughest possible version of each part and focus on getting a playable proof of concept working before worrying about clean architecture or polish.

It can also help to combine small exercises into a larger project. One exercise might teach object-oriented programming, another might involve sorting or data structures, and another might simulate physics. Reusing those ideas together forces you to decide how the pieces fit, which is where a lot of the real learning happens. Don’t feel bad about reusing code or looking things up—experienced programmers do that constantly. Over time, try changing one part of anything you copy so you understand what it controls.

Answered By RookAndRiver3 On

Try a game engine or tool that minimizes coding, such as GameMaker or RPG Maker. That can help you learn game design fundamentals—movement, pacing, level structure, feedback, and win conditions—without making programming the main barrier. You can always return to Unity later, or discover that another part of game development is what you enjoy most.

Answered By SageNoodle58 On

Write down the game’s behavior before opening the editor. Describe what should happen when the player moves, collides with something, attacks, takes damage, wins, or loses. Then turn each sentence into a small task.

Keep functions focused and easy to read. Instead of putting everything in one large update loop, give separate responsibilities to functions such as UpdatePlayer, ProcessCollisions, UpdateProjectiles, and CheckWinCondition. This makes bugs easier to locate and helps you understand the structure of your own program. The first version can be messy; once it works, refactor it and improve the design.

Answered By PixelHarbor19 On

You may not need to become a programmer to participate in game development. Games also need level designers, writers, artists, animators, sound designers, testers, and producers. You could experiment with those areas and collaborate with someone who enjoys programming.

If you do want to keep learning code, make the first project almost comically small: Pong, Flappy Bird, or a one-room game with one enemy and one way to win. Use documentation and old code when necessary, then deliberately modify one system. If programming remains frustrating after consistent practice rather than simply difficult, a low-code tool or another game-development role might be a better fit.

Answered By BrightCactus81 On

Don’t judge yourself for using movement code from an earlier project. Building on previous work is normal, and programming is less about remembering every line than knowing what you need, how to break it down, and where to find reliable information. Set a tiny weekly goal, finish projects instead of endlessly expanding them, and make several small games rather than attempting one ambitious dream project.

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