I want to learn programming so I can use Godot to make my own realistic driving game. Most mobile games I find are overloaded with ads and microtransactions, so I'd rather build something myself. Would Boot.dev be a good learning path for that goal?
3 Answers
Boot.dev can be a solid way to learn programming fundamentals, but it doesn’t cover Godot development. Godot also supports C# in addition to GDScript, so you could choose either language and then follow resources focused on Godot and driving-game physics.
You can try a lot of Boot.dev’s content for free, while some additional features and material require payment. It may be useful for learning general programming, but it won’t teach the Godot-specific skills you need.
Boot.dev is mainly focused on backend and web development, so it probably isn’t the right resource for building a Godot game. You’d be better off learning GDScript, Godot’s scene and node system, and game programming concepts like vehicle physics.

Exactly—learning general coding there could still help, but you’d need separate tutorials and documentation for Godot itself.