I'm learning game development and want to build a small browser game with Vite. Is it normal to use the Canvas API inside a React project, or should I choose a different approach? I'm having trouble finding tutorials that explain how React, Vite, and canvas work together, so I'd appreciate guidance on which tools to learn first.
3 Answers
It depends on the kind of game. For sprite-based or graphics-heavy games, use canvas or a game framework such as Phaser. For something mostly made of buttons, text, counters, and other interface elements, React alone may be a better fit. Phaser is also a reasonable choice if you want built-in help with scenes, sprites, input, and game loops while still learning the general concepts.
React and canvas can work together, but they handle different responsibilities. Canvas is usually better for the actual game rendering and animation, while React is more suited to menus, settings, HUD elements, and other interface pieces. For learning the fundamentals, start with a plain Canvas API tutorial and then integrate it into your React app once the game loop and drawing concepts make sense.
Thanks, that helps. I’ll start with the Canvas API first and then connect it to React.
There isn’t one required setup for every game, so first decide what you’re building. A common structure is to let one canvas component own the rendering loop and use React for the surrounding interface. Avoid updating React state every frame, since that can cause unnecessary re-renders; keep fast-changing game data in the game logic and only send important UI changes through React.

I’m mainly trying to learn by building a game, so I’ll look into Phaser as well.