How Do Paradox Games Manage Game Speed Without Lag?

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Asked By CoderCrafty123 On

Hey folks! I'm diving into game development, focusing on C++ to sharpen my skills before creating my first major project. I've stuck with turn-based games so far, but now I'm tackling a real-time game with a pause feature. How can I set up a system that theoretically never lags, but instead just throttles the tick speed? I've considered limiting the tick speed based on CPU usage to keep it under 80%, but I know that approach might be OS-dependent. Is there a better method out there that is more universal? Looking forward to your insights! Thanks! 🙂

1 Answer

Answered By TechGuru99 On

For UI dev, it’s crucial to manage information flow effectively: you’ll want a structure that goes from control (input) to model (the game mechanics) to view (what the players see). In many games, including those by Paradox, the check for input happens repeatedly, with the game running simulations (ticks) that sync up. If one player's input slows down, the entire process can stall, leading to lag. So, while it seems everything is synchronized, delays in input can still disrupt performance. It's vital to research MVC architecture and event-driven systems for better structure in your game.

GamingNerd87 -

Thanks for the tip! I'll definitely look more into MVC and how that can improve my game design.

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