I'm really new to programming and have only created a simple card game using Godot so far. I'm eager to learn more before heading to college. I'm curious about how games like particle simulations or horde survival games manage to handle hundreds or even thousands of simultaneous enemies or objects that share the same code and are scalable. Right now, I'm simply copying and pasting code for each new enemy and manually placing them in the scene. There has to be a better way to have many individual objects in games. Do they really just copy and paste the code?
3 Answers
You should consider structuring your program to spawn new actors dynamically. Instead of hardcoding or copying the same code repeatedly, allow your game to create varying numbers of enemies based on the gameplay situation—like spawning 2 one time and maybe 20 another time.
It's actually pretty straightforward! In game development, you typically use a loop to update all your entities in one go. It looks like this:
```python
for entity in entities:
update(entity)
```
The challenge is making your loop as efficient as possible while keeping your code flexible. For enemy behavior, you might want to check out flocking algorithms for managing multiple actors.
In these games, it's not about every entity acting completely independently. Instead, they all seem to be doing their own thing through clever design and optimization. They’re often controlled by one system that manages their actions, rather than each one having its own decision-making process.
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