How Can I Manage My Godot Project on GitHub After Migrating to Linux?

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Asked By CuriousCoder42 On

Hey everyone! I just made the switch to Linux and I'm working on a Godot project that I originally set up on Windows using GitHub for version control. I'm curious if there are any GUI options available on Linux that might give me a similar experience to what I had on Windows. Or will I need to use the terminal to push updates to GitHub? I haven't quite figured out how to do that yet! By the way, I'm using Linux Mint with Cinnamon. Thanks in advance!

2 Answers

Answered By TechieGuru88 On

You can definitely use GitHub Desktop or similar alternatives on Linux! Many IDEs also have integrated Git support, which can work nicely. I recommend getting comfortable with the command line, though; it can be quicker once you learn the basic Git commands and set up your SSH keys. It might seem a bit daunting at first, but it's worth it!

Answered By LearningLinux99 On

You're on the right track involving your Linux distro! For your Git commands, here's a quick summary:

1. **git clone {your-github-repo-url}** - Clones your repository into your current directory.
2. **git add -A && git commit -m "Your commit message here"** - Stages and commits your changes locally.
3. **git push origin {branch-name}** - Pushes your committed changes to GitHub.

It may look confusing at first, but practice makes perfect. If you find yourself stuck with a conflict, some IDEs like IntelliJ have GUIs that can help you out. Good luck!

CuriousCoder42 -

Thanks a bunch! This really helps. I managed to clone the project to my directory. I made a test change in the Godot scripts but when I tried `git commit -m "Linux test"`, I got a fatal error saying it's not a git repo.

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