I'm working on an agency website that requires some solid animations like scroll effects, timelines, and interactive hero sections. I'm considering a few libraries to invest my time in: Anime.js (lightweight and under MIT license), GSAP (very popular but has a proprietary license), and Three.js (for 3D/WebGL). I'm looking for insights on the following:
1. Is Three.js excessive if I only need simple animations and not heavy 3D?
2. Should I prioritize GSAP over Anime.js for production work?
3. Are there any other libraries I should be aware of? I'm eager for suggestions from those with experience!
5 Answers
Honestly, GSAP is the industry standard and there's a good reason for that. You might think Anime.js is a good start, but in the long run, you'll want to learn GSAP for more serious projects. Three.js should really only be your choice if you actually need 3D animations; otherwise, you're just inflating your bundle size unnecessarily.
Have you thought about using Framer Motion? It's really simple and user-friendly. You can always explore other libraries as you grow more comfortable with animation principles.
If you're focusing on 2D animations, Anime.js is great, but for 3D, definitely go for Three.js if it's what you really need. Just be cautious about your project's requirements.
If you're interested in motion graphics, MotionJS is super light at just 2.3KB. It could be a good option depending on your project. Check out their quick start guide for more info!
For anything serious, I'd say commit to GSAP. It has a bit of a learning curve, but it's totally worth it as you'll find it easier to handle complex animations. Anime.js might be lightweight, but it won't scale up well for complex needs later on.

Totally agree! Once you pick up GSAP, you could tackle a lot more advanced stuff down the line.