My 10-year-old wants to learn how to make video games, but has no programming experience yet. I've found a huge number of possible tools, languages, and courses, so I'm not sure where to begin. What would be a fun, age-appropriate path for learning the fundamentals before moving on to more advanced game projects?
5 Answers
It may help to begin with a game-making tool or a game that supports beginner-friendly mods. Minecraft projects can introduce programming in a motivating way, while tools such as Scratch can teach the underlying concepts first. The important thing is to choose something that lets them experiment and see results quickly.
Python can be a good next step, especially with Pygame. Start with small projects instead of trying to build a full game immediately: a higher-or-lower guessing game, drawing shapes, animation, keyboard controls, and then a very simple game. With regular practice, a child might reach that point in several months, but it’s worth setting expectations that game development takes time.
A full 3D game is a big project, even for experienced programmers. A sensible progression is to learn basic programming first, then try small text or graphics programs, followed by a simple 2D game. Game development also involves art, sound, design, storytelling, level progression, and testing, so learning in small stages is less overwhelming. Beginner courses, books, or local classes can provide useful structure.
He understands that he needs to learn the foundations first and expects it could take years before he can build something substantial. I hadn’t considered local college or community courses, so I’ll look into those.
Simple games are definitely possible at a young age. I started around 12 and was able to create and sell small games a few years later by working through beginner programming books.
I wouldn’t start with C++ or a professional engine such as Unreal or Unity for a complete beginner, especially without an experienced programmer helping out. Those tools can be useful later, but Scratch, Python with Pygame, or another beginner-focused environment will make it easier to understand the basics first.
Scratch is probably the best starting point. It’s designed for kids and teaches core programming ideas like loops, conditions, variables, and events without the frustration of syntax errors. It also lets them make simple interactive games quickly, which can keep the learning process fun.
I agree. Scratch was built specifically to introduce children to programming concepts, and it’s a much gentler first step than jumping straight into a professional game engine.
I looked into it and it seems like a great place to start. Thanks for the suggestion!

Would a Raspberry Pi be useful for this if we already have access to a regular computer?