I'm a self-taught programmer who's been working on smaller projects (usually around five files max), but now I'm tackling a bigger one: building a simple rendering engine. I'm trying to get my architecture right and keep everything maintainable.
The issue I'm facing is that I have several modules (like Core, Engine, Renderer) and I'm encountering a lot of header files that depend on each other. My initial thought was to use forward declarations wherever possible, and include headers only when absolutely necessary. However, I'm finding that implementation headers are leaking into other modules, which I want to avoid.
Is this something I need to worry about? What's the best way to handle header file organization to prevent this kind of issue?
2 Answers
You might want to consider splitting your classes if you have heavy dependencies. For instance, instead of including everything in your header, you can forward declare types and isolate your implementation. Here's a quick peek at how you could handle it:
```cpp
// Header file
typedef struct type; // Forward declare your type here.
class C {
friend class C_impl;
C();
public:
type interface();
};
```
In your source file, handle the actual implementation. This way, client code won't need to know about all the implementation details unless necessary. It’s a great way to keep things clean and manage dependencies better.
It's definitely worth addressing this early on! One good approach is the Pimpl (Pointer to Implementation) idiom. It lets you hide your implementation details behind a pointer to an incomplete type, which helps keep your headers cleaner. Only include necessary headers in your .cpp files instead of headers, reducing unnecessary dependencies.
You could also create a single public header for each module that only exposes what's necessary, while keeping internal implementations in separate headers that aren't included elsewhere.

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