How Do I Decide When to Use Interfaces, Classes, and Records in C#?

0
7
Asked By CleverCactus88 On

I'm currently working as an SDET and I've got some programming experience, but I'm diving into C# after working with JS/TS. I understand the individual components like interfaces, classes, and records, but I'm struggling with knowing when to use which one. I get the concepts, but I can't seem to pinpoint situations where I would use composition, for example. Coming from a more flexible JS/TS environment to the stricter typing of C# is definitely a challenge. I've only been at this for 10 days, though, so I'm hoping it will get easier over time. Also, I find myself confused about design patterns—like when to utilize builders or factories—since I'm not too familiar with them yet.

3 Answers

Answered By TechieTurtle95 On

When deciding between C# and TS, a big factor is the typing mechanism. In TypeScript, things are structurally typed, which means that anything matching the shape of an interface adheres to it. In contrast, C# uses nominal typing, which means that you need explicit definitions. In C#, think of interfaces as behavior contracts and classes as the standard OO way to combine methods and properties. Records, on the other hand, are mainly for data representation. You might use interfaces for things that switch between different logic implementations, while classes can represent your core business logic and records are great for simple data representations like DB query results.

Answered By DevNinja42 On

As a newer developer, I've noticed that what to use starts becoming clearer as I grasp the problem better. Sometimes, keeping your code readable is more critical than following patterns. I’ve wrapped some standard library structures before but felt no real gain from it, so I reverted back to simpler aliasing. My advice? Start simple and add complexity as needed!

Answered By CodeWizard12 On

Don’t stress about design patterns right away. Focus on solidifying your understanding of the fundamentals and OOP principles first. There’s plenty to learn before you need to dive into design patterns.

Related Questions

LEAVE A REPLY

Please enter your comment!
Please enter your name here

This site uses Akismet to reduce spam. Learn how your comment data is processed.