Is Building Games a Good Approach to Learning Programming?

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Asked By GamerGirl92 On

I've been learning the basics of programming, like loops, strings, lists, and functions, and I'm trying a hands-on approach by figuring out how to recreate a simple 2D game. My plan is to apply what I've learned to break down the game's mechanics and write pseudocode to mimic it. Instead of just solving problems on LeetCode all the time, I'm focusing on building things from scratch. I'm curious what others think about this method—does it make sense, or should I consider other approaches?

4 Answers

Answered By FunCodingFan On

The way you’re learning sounds a lot more engaging than just getting stuck on LeetCode at midnight! Just build the game, and remember, it’s fine to mix a little bit of LeetCode later to prepare for interviews if that’s your goal. But for now, focus on building and learning!

GameOn123 -

Exactly! Taking breaks helps too; sometimes a fresh perspective makes all the difference.

Answered By DevMaster87 On

If that learning style works for you, go for it! Starting with simple games can really help you understand how things fit together. You could begin with classics like Pong or even text-based games like Hangman before tackling something more complex.

CodeCrafter42 -

Absolutely! Pong is really a great starting point, but honestly, simple text games are even easier to dive into. They're perfect for practicing your programming fundamentals without getting overwhelmed.

Answered By CodeWizard99 On

Honestly, I think focusing on building projects is way better than just grinding out LeetCode problems. Project-based learning helps you tackle real-world problem-solving rather than just preparing for interviews. Sure, game development can be complex, but breaking it into manageable parts can really kickstart your learning journey.

GameDevGeek -

Right? I mean, starting with something basic like Snake would be a good test of your skills without drowning in complexity.

Answered By TechEnthusiast05 On

Totally agree with this approach! Start small—put a box on the screen, make it move with controls, then add another box and create interactions like detecting when they touch. Gradually work up to something big like Snake or Tetris. It's all about building up your skills step by step!

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