Looking for Advice on Developing a Specialized Game Engine

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Asked By SpacePioneer42 On

I'm working on a project that's been stalled for a bit while I learn programming in C++. I'm trying to create a hard science fiction space combat game that involves large fleets, which means handling potentially millions of projectiles at once. Unfortunately, mainstream game engines just won't cut it for what I need.

My goal is to develop an engine that's specifically designed to manage large numbers of objects and compute their orbits accurately. I'm not looking for a quick fix and fully expect this to take years of dedicated effort.

Are there any resources out there for building a game engine from scratch, or should I just dive in and figure it out as I go? I want to be clear that this isn't an attempt to reinvent the wheel, but I really need something tailored to my project's requirements.

3 Answers

Answered By CuriousDev123 On

Don't get discouraged! Developing a game engine is no small feat, but with the right mindset and resources, you can absolutely pull it off. I suggest looking into community forums and documentation on simulation engines too. It might offer insights relevant to your needs.

Answered By CodeCraftMaster On

Check out the Handmade Hero video series! It’s a fantastic resource that takes you through the process of building a game engine from scratch. Perfect for what you're trying to do!

Answered By TechieTango On

It's great to hear you're aiming for high fidelity in your game! Just a heads up, whether your design is 100% science-based can greatly influence your development choices. Make sure to consider how real-world physics will impact gameplay as you go.

CosmicCoder00 -

Absolutely, I'm planning to keep it nearly 100% accurate to real life. I've accepted that it might be a painful process!

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