I'm working on a project called Arithmetic Arena, which is a gamified desktop app that features levels, streaks, timers, and keeps track of stats. My deadline is at the end of October, and I'm trying to decide between a text-based MOOC, which would help me learn Python basics quickly, or diving into CS50, which is more comprehensive but might take longer. What do you think would be the better option for me to actually finish my desktop app in time?
4 Answers
To be honest, it really depends on your existing skills. Do you have any prior programming experience? If you've worked with C++, you might be able to jump in and start with Pygame, using a simple project as your base. It might help you learn as you build, especially if you're familiar with the basics already.
I had a better experience with the MOOC compared to CS50 because of the emphasis on hands-on exercises. The videos in CS50 didn’t click for me, and the assignments often left me more confused. Depending on how you learn best, MOOC might help you grasp Python quicker. Both options give you a good foundation, but it’s about your learning style.
I totally agree with the MOOC suggestion! The practice-based approach really helps you understand Python without getting bogged down by too much theory. If you want to hit the ground running, that's definitely the way to go.
Jumping into a full course like CS50 might be a stretch if you're starting fresh with Python. Most people struggle to get through the basics in just a couple of months, and tackling advanced features like levels and timers might be overwhelming. A more practical approach could be focusing on smaller projects first, like implementing something simple like Connect Four.
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