I'm diving into creating a pathfinding system for a logistics/pipe network in a game, and I need to optimize for performance since it will be traversing thousands of nodes, potentially covering a massive map. I'm wondering whether I should stick to iteration or recursion for better performance. Also, I came across the concept of tail calls and I'm curious if they're just treated as iterations by the compiler, which might explain their performance advantage over standard recursion.
4 Answers
Your question feels a bit broad. If you’re traversing a graph, the performance will hinge on the graph’s structure and how you implement your algorithm. In certain scenarios, the runtime can be almost identical between iteration and recursion if both are optimized well.
I'd lean towards iteration. Recursion adds overhead with stack management, which can affect performance especially with deep calls. Iteration would typically handle this more efficiently without the stack push/pop costs.
If your language supports tail call optimization, then the performance difference is negligible. But if it doesn't, iteration is usually more memory efficient than recursion.
It really depends on your situation. While both iteration and recursion are general concepts, it's often more about which approach makes your code clearer. If performance issues arise later, it's usually tied to how the implementation is structured rather than the choice between these two methods.
So, tail call optimization converts recursion into something more like iteration, right?