I'm really interested in getting into lower-level programming, and I think a fun way to start would be with OpenGL. However, I've noticed that the documentation suggests having a good grasp of C first. Should I focus on learning C and building some demo apps before tackling OpenGL, or is it okay to jump straight in?
5 Answers
I've messed around with OpenGL, and honestly, you don't need to be a genius to start learning. Just find a solid tutorial or library that suits your style. You'll be fine!
Definitely learn C first. It's the foundation you’ll need for understanding a lot of concepts in OpenGL.
Well, if you want to use a C library (like OpenGL), it’s essential to know C first. It could be a bit tricky jumping in without that foundation.
Forget what most of them are saying! If you really want to learn OpenGL, check out shadertoy.com and The Book of Shaders. You can dive right in without knowing much coding beforehand, and later you can expand your skills using C, C++, or whatever. Just focus on writing shaders to start!
Consider picking up C++ instead, especially if you're leaning towards graphics programming. You could learn both C/C++ while exploring OpenGL, but if you're completely new, I'd suggest focusing on the language first and then trying OpenGL later.

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