Struggling with AI in Game Development Using Claude Code

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Asked By GameDevNinja23 On

Hey everyone! I was wondering if any of you have attempted to create games where players compete against AI. I've been using Claude Code for my AI implementation, but I'm really disappointed with the results. No matter how much context I provide in my prompts, the AI systems don't seem to improve. Bugs keep popping up and it's really frustrating. While the visuals and character rendering work well, the AI that players are supposed to compete against just ruins the gameplay experience. Any insights or tips would be appreciated!

3 Answers

Answered By PixelPioneer99 On

That's a pretty common issue you're facing! A lot of people struggle with creating effective opponent AI, and it's definitely one of the trickier parts of game development. AI like Claude can be helpful for specific tasks, like writing individual scripts or debugging, but when it comes to crafting a full-fledged opponent's 'brain', it tends to fall short. It's like trying to build a complex machine without fully understanding how all the parts fit together—frustrating for sure!

Answered By CoderCraft42 On

I feel you! Sometimes it shines in certain areas, like generating procedural algorithms, but other times it really struggles with more complicated logic. It can be a mixed bag depending on what you're trying to achieve. It's important to manage expectations and recognize that, while AI can help, it's not foolproof.

Answered By DevMaster77 On

I’ve been working on a complex AI system with Claude Code too. Initially, my results were disappointing because I didn’t plan properly. Now, I'm building a decent GOAP (Goal Oriented Action Planning) system, inspired by games like Rimworld. It can work, but you really need to meticulously plan everything to make sure your system is modular and clean.

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