What’s the Best Way to Program Win Detection in the Game Hex?

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Asked By GamerNinja42 On

I'm working on creating a digital version of the game Hex and I've hit a major obstacle when it comes to detecting if a player has won. I want to avoid a basic O(n^2) approach for performance reasons. How can I effectively determine if one of the players has created a continuous connection between their sides? I'm okay with explanations in plain English rather than precise code snippets.

4 Answers

Answered By GraphGuru88 On

You might want to think about creating a graph where each hexagon is a vertex and edges connect hexes of the same color. Don't rebuild it every turn; just update when needed. You can also add four extra vertices representing the sides and link edge vertices to their respective side. Using A* search on this setup could work well.

Answered By CodeCrafter99 On

Check out this resource on hexagonal grids and pathfinding: www.redblobgames.com/grids/hexagons/. It has some great insights that might help you out!

Answered By StrategicThinker On

Consider using a flood fill algorithm starting from the edge nodes to check for connections. This can help efficiently trace paths across the board.

Answered By TechWhizKid On

Try a neighbor connection model: when creating a node, ask its neighbors which sides they're connected to, and spread that info back through the nodes. This way, you're incrementally updating the graph as the game progresses.

QuickResponder77 -

This is smart! Just keep in mind how often pieces change because it might mean needing to update a lot of nodes each time.

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