What’s the Difference Between Libraries, Frameworks, and Game Engines?

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Asked By RandomPineapple123 On

I'm a bit confused about the differences between libraries, frameworks, and game engines. Many people seem to have their own takes on what distinguishes a framework from an engine, which makes it hard to pin down clear definitions. From what I've gathered:
- A library is a collection of code that helps solve specific problems.
- A framework is more extensive, combining multiple libraries that work together.
- A game engine has similarities to a framework, but typically it offers more complete systems for game development, like physics and scene management.

For example, SDL2 provides essential functionalities like graphics, audio, and input handling, but it's considered a framework rather than an engine. So, is the main difference that engines build on frameworks by adding more features?

5 Answers

Answered By CodeWizard42 On

Great question! Libraries are pretty straightforward; they provide reusable code for solving specific tasks. Frameworks, on the other hand, are like a collection of libraries and impose a certain structure on your code, meaning you'll write code that conforms to the framework’s design. Now, for game engines, they can fit into either category—they bring together a lot of functionality needed for game development, such as rendering, physics, and more, making life easier for developers. Think of it this way: if you're developing a game, an engine can offer the core systems that help get your game off the ground!

PixelNerd99 -

I never thought of it like that! That's a smart way to break it down.

Answered By CSharpNinja On

You're spot on about SDL2! It provides foundational elements like windowing and input handling but doesn't bundle a full game-making experience like larger engines (e.g., Unity). You can see it as a framework that gives you essential building blocks while game engines offer a complete toolkit that you can expand on.

Answered By DevGoddess24 On

I see where you're coming from! A library is generally just a tool you pull in as needed, while a framework is more of a blueprint you need to follow. Frameworks often have stricter rules about how you should structure your code. A good example is React; it adds functionalities that aren't in plain JavaScript. As for game engines, they often wrap all those systems into a ready-to-use package that handles a lot of the groundwork for you, which can save time when developing complex games!

GameMaster908 -

Exactly! It's a huge relief when building games, right?

Answered By LogicLover75 On

If I were to compare it to something, I'd say a library is like a piece of a puzzle, frameworks are the picture you're trying to create where you need to fit the pieces together, and game engines are like those pre-made puzzles where most of the work is done for you—just fill in the gaps. It’s a neat way to think about it!

Answered By CuriousNonCoder On

As someone not too deep into programming, I'd liken game engines to CSS classes in web design. They set up features that you can apply to various elements, leading to better organization and efficiency, though starting from scratch may yield more control.

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