I'm diving into C++ development using VS Code and I'm looking for a compiler that allows me to create and sell software with a closed source without any licensing fees or restrictions. I've heard about MSVC, but I'm uncertain if it lets me build a game engine that I could sell without having to publish any of my code. Are there other compilers that are better suited for this purpose? I want to ensure I can do this without any hidden costs or royalties.
5 Answers
You can choose any of the major compilers out there. None of them impose restrictions that would stop you from selling your software.
Most compilers today don't really impose restrictions on the code you output. If you're using Microsoft VS Community, you should be totally fine. Just make sure to check the individual terms for any commercial products you might use alongside it.
Clang++ is a great option! Unless you’re working with a niche platform, you can generally go with any compiler that you have available.
There are no licensing issues with the compiled code itself, even with open-source compilers like GCC or Clang. What you do need to watch out for is if you use parts of the compiler’s source code in your project. But as long as you're just compiling your code, you’re good to go!
You shouldn't face any runtime fees from the popular compilers. Essentially, your code is yours, and you're free to sell it without restrictions.

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