I'm looking to build a tool to track stats and status effects for a card game I've created. However, I'm a bit lost when it comes to choosing the right programming language. Ideally, I want something that aligns with my future plans to develop games in Unity using C#. So, what language should I use for this project?
2 Answers
Honestly, there's no specific language that's better than others for your requirements. Most languages can handle data storage, manipulation, and user input/output without any issues. So, I’d suggest focusing on what fits your needs best beyond just functionality.
If C# is your end goal, then definitely go with C#. It’ll make your transition to Unity much smoother and you’ll be familiar with the language by the time you start on your Unity projects.

What software would be best for developing in C#? I’m worried Unity might not suit my needs for this specific tracker.