Why are shader compile times longer and temperatures higher on Linux compared to Windows?

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Asked By RandomGamer42 On

I've been trying out Bazzite Linux for gaming, and while it generally runs well, I've noticed some odd issues with shader compilation times and CPU temperatures in comparison to Windows. I'm testing with the game Enshrouded installed on both OSes, and here's what I found: On Windows, shader compilation takes about 10 minutes, but on Linux, it took over half an hour! Even after tweaking the Steam configuration to use more threads, the shader compilation was still extremely slow. Additionally, I noticed that my CPU temperatures are consistently about 5 degrees Celsius higher on Linux while compiling shaders—79°C on Windows versus 85°C on Linux. I have my hardware and fan settings configured in the BIOS, so I'm curious why there's such a drastic difference in performance and temperatures between the two systems.

2 Answers

Answered By TechSavvyElf On

You could give BigLinux a shot, as it's designed for gamers and has an option for proprietary drivers. It could help with performance; let us know how it turns out if you try it!

GamerGuru2023 -

But what proprietary drivers? AMD's drivers for Linux aren't technically proprietary. OP is already using the latest available!

Answered By ChillTechGuy89 On

Bazzite is a pretty niche distro, and you might have better luck using something more mainstream like Ubuntu or Mint. They typically have better support for drivers and gaming performance, which could help with those shader compile times.

GamingNerd101 -

I disagree—Fedora isn't niche, and switching to Ubuntu or Mint might actually downgrade your drivers, which could hurt performance.

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