I'm looking to create a 3D game without using a game engine, but I don't want to get bogged down with low-level programming in C++. I also find Rust too difficult to read. What I really need is a fast, medium to high-level 3D rendering framework that doesn't come with a lot of extra bloat. I'm not interested in WebGL either. Any suggestions?
2 Answers
You have a couple of options here. It seems like you either dive into the low-level stuff like C++ (or C/Rust) or opt for a game engine that wraps that complexity up for you. If you're looking for something modern and cross-platform, I'd suggest checking out Vulkan. It’s a solid choice for 3D graphics, and OpenGL and Direct3D are also alternatives. For a bit of extra help with things like audio or controller support, you might want to look at SDL. But keep in mind, you’ll still need to learn the graphics API you choose.
It really depends on what platform you're targeting for your game. Most graphics libraries tend to be low-level, so if you want something high-level, you might find your options limited. Just a heads up, fast libraries are usually in C++, but some may have bindings for other languages. What programming language do you plan to use?

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