I've built a few websites for fun and college projects, but I've never published one. I'm trying to understand how advertising works from a design and implementation perspective. Do I decide where each ad appears, such as placing one at the top and another in a sidebar, or does the ad provider control that? For mobile games, is there a code or SDK function that displays an ad after an event such as the player dying, completing a level, or changing screens?
1 Answer
The basic pattern is event-driven. On a website, the ad code is associated with a specific layout slot, while in a game your code requests an ad when an event occurs. Interstitials are commonly shown after a level ends or when a run is over, and many games limit them to one every few minutes rather than displaying one on every death or screen change.

Related Questions
Erase Gemini Nano Banana Watermark
Biggest Problem With Suno AI Audio
Keep Your Screen Awake Tool
Neural Network Simulation Tool
Ray Trace Simulator – Interactive Optical Ray Tracing Tool
Interactive CPU Architecture Simulator