Hey everyone! Quick gaming question: If a game installs at less than 8GB, is it possible for it to utilize more than 8GB of VRAM while running? Just curious about how those numbers play out!
5 Answers
In most cases, VRAM usage is mainly driven by textures and assets. So if a game, along with all its components, is under 8GB, it probably won't come close to fully using 8GB of VRAM. But there could be exceptions!
It's totally possible for a smaller game installation to use more VRAM than its size. In fact, some games actively download extra content during play, further stretching VRAM usage. Compression techniques during storage can also play a role!
Absolutely! A game can be smaller than 8GB and still use more than that in VRAM, especially if it has demanding graphics settings. The game settings and resolution you choose can really bump up VRAM usage, irrespective of the game's install size.
Exactly! Plus, with things like texture streaming, the game can expand well beyond its install size.
The install size of a game doesn't dictate its VRAM needs! It all depends on factors like resolution and graphics quality. Just think: if a massive game of 100GB was using 100GB of VRAM, that would be wild!
True, but to clarify, the OP’s question was about whether an 8GB game can max out 8GB VRAM, not the inverse. It's a subtle but important distinction!
Interesting topic! I run a 4K modded game that’s only 1.5GB installed, yet it eats up 6-8GB of VRAM at times. If I bump up the shader quality, it can even reach 12GB. So yes, it definitely can happen!
That’s a good point! I mean, even a smaller game can pull in textures and assets dynamically during gameplay, right? It could easily end up needing more VRAM because of how things load.