I often spend several hours, sometimes even days, fixing bugs in others' coding projects—especially when I'm not bogged down by meetings. I heard that some engineers at a well-known tech company are expected to fix eight bugs a day! That sounds ambitious. I'm looking for tips on how to speed up my bug-fixing process. I've got a solid grasp on using breakpoints and understanding output logs, but what other skills should I hone? Also, how long does it normally take you to resolve issues in someone else's code?
5 Answers
Every project has its quirks. I've fixed bugs in a project that took just 15 minutes, yet other issues can take me a whole day or longer, especially if it's a legacy system. Understanding the code deeply makes a massive difference.
Fixing eight bugs a day sounds pretty unreal unless they’re all super tiny issues. It really depends on how the code's structured. I find that debugging code is like diagnosing engine problems—you start with the obvious stuff and dive deeper. Having good documentation and consistent patterns really helps when switching between code parts.
Exactly! It can be tricky if you’re not very familiar with the code. It’s also a lot about knowing how to dig in well. I keep notes on method calls and logic flows to keep track while debugging.
Setting a fixed number of bugs to fix daily can set unrealistic goals, and it usually means only the simple issues get tackled. With practice, reading through someone else’s code will get easier. I use various strategies like writing things down, using debounce and breakpoints, and sometimes tracing bugs from output data back to their source. If a bug is straightforward to replicate, I can fix it in about an hour; if not, it can drag on for days.
One of the best ways to practice is to speed-debug on sites like StackOverflow or Discord. Not only is it engaging, but you also learn a ton and sharpen your skills as you go along.
It sounds like a tough pace to maintain, honestly. I had a bug last year that took me weeks to resolve. So don’t feel bad if it takes time! It’s all about getting familiar with the codebase you're working with. Plus, each bug is different; some are quick fixes while others can really stretch your skills.
Totally agree! I think a lot of companies expect too much sometimes. I mean, a team can at least triage multiple issues in a day, right? Like, you just figure out which ones are irrelevant and decide how to tackle the more pressing ones.

Right on! Sometimes it even takes longer to debug your own stuff, especially with third-party libraries playing tricks. I once was stuck figuring out why a library was mishandling spacing—turned out to be a non-breaking space issue!