I'm trying to use a mod that is in a .omod format, but it needs to be a .dll file to work properly. Simple renaming didn't cut it, and I've struggled to find helpful resources due to a visual disorder that makes reading difficult. The only comment I found was in another language with tons of abbreviations that left me confused. I can access the mod's code directly if that's useful. Can anyone help me out with this?
3 Answers
The effectiveness of converting a .omod file really depends on its content. You mentioned you can open it and see the code, which is a good sign, but I wouldn't say it's as straightforward as just converting it to a .dll. Modding is very specific to each game, so knowing the game in question is key. From what I gather, .omod files are particularly used for some mods in Oblivion, but if your mod is for Slime Rancher, it complicates things a bit since it usually requires .dll files. Can you share more about the specific game and mod you're working with?
So, the mod you're trying to use is specifically for Slime Rancher, right? While .omod files might work in Unity games, they typically won't just 'convert' straight to .dll. If it's working that way for other mods, you can't just change the extension and expect it to function properly. You might want to look deeper into the mod's code you've shared."
From what I found, .omod is a custom format for some games and isn't just a straightforward executable like a .dll file that you can compile. You'll likely need to rewrite the code into a .dll using something like C#. If you've got the code ready, that's a great start, but you might need some programming skills or assistance to do that.
Yeah, it's Slime Rancher, and I’ve got the mod linked here. It's called maxdrones, which lets you place more than 2 drones. I'm totally unsure of what to do next!