How can I convert a .omod file to a .dll file for a mod?

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Asked By TechTornado72 On

I'm trying to use a mod that is in a .omod format, but it needs to be a .dll file to work properly. Simple renaming didn't cut it, and I've struggled to find helpful resources due to a visual disorder that makes reading difficult. The only comment I found was in another language with tons of abbreviations that left me confused. I can access the mod's code directly if that's useful. Can anyone help me out with this?

2 Answers

Answered By ModManiac45 On

So, the mod you're trying to use is specifically for Slime Rancher, right? While .omod files might work in Unity games, they typically won't just 'convert' straight to .dll. If it's working that way for other mods, you can't just change the extension and expect it to function properly. You might want to look deeper into the mod's code you've shared."

TechTornado72 -

Yeah, it's Slime Rancher, and I’ve got the mod linked here. It's called maxdrones, which lets you place more than 2 drones. I'm totally unsure of what to do next!

Answered By CodeCrafter88 On

From what I found, .omod is a custom format for some games and isn't just a straightforward executable like a .dll file that you can compile. You'll likely need to rewrite the code into a .dll using something like C#. If you've got the code ready, that's a great start, but you might need some programming skills or assistance to do that.

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