Hey everyone! I'm working on a video game and I need some advice on the block size for the ground that players walk on. I'm using Pixilart for creating the textures, but I'm unsure what resolution I should be aiming for. Any tips?
3 Answers
For block size, a common choice is 32x32 pixels. It strikes a balance between detail and performance, especially for beginners. Just give it a shot and see how it looks in your game!
It's totally up to you and how you envision your game. For instance, in Minecraft, each block is 1x1 meter with textures at 16x16 pixels. You could go for 32x32 or even 64x64 for more detail if you like. Just start by figuring out how large you want your blocks to be in relation to the game.
The size really depends on your game engine and how it interacts with other assets. It's smart to have a ground object with adjustable parameters to fit your needs. Just make sure everything scales nicely together!
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