What Block Size Should I Use in My Game?

0
5
Asked By GamerDude347 On

Hey everyone! I'm working on a video game and I need some advice on the block size for the ground that players walk on. I'm using Pixilart for creating the textures, but I'm unsure what resolution I should be aiming for. Any tips?

3 Answers

Answered By PixelPioneer88 On

For block size, a common choice is 32x32 pixels. It strikes a balance between detail and performance, especially for beginners. Just give it a shot and see how it looks in your game!

Answered By TextureWizard92 On

It's totally up to you and how you envision your game. For instance, in Minecraft, each block is 1x1 meter with textures at 16x16 pixels. You could go for 32x32 or even 64x64 for more detail if you like. Just start by figuring out how large you want your blocks to be in relation to the game.

Answered By DevMaster77 On

The size really depends on your game engine and how it interacts with other assets. It's smart to have a ground object with adjustable parameters to fit your needs. Just make sure everything scales nicely together!

Related Questions

LEAVE A REPLY

Please enter your comment!
Please enter your name here

This site uses Akismet to reduce spam. Learn how your comment data is processed.