I'm diving into C++ using Visual Studio Code and I'm on the hunt for a compiler that allows me to create and sell software without needing any license, royalties, or publishing my source code. I came across MSVC, but I'm unclear about its licensing for closed-source projects. I need advice on which compiler I can use to develop a game engine and then sell games made with it without any limitations.
5 Answers
There are really no licensing issues with the output code from popular compilers. Just watch out for the C++ runtime library if you decide to go with something like MSVC, but that's free to distribute. You might also look into GCC or Clang; they have similar rules where you can't just redistribute the compiler itself but your compiled code is fair game.
Go ahead and use any compiler you like—none of the well-known ones restrict you from selling your applications.
Don't stress about runtime fees with modern compilers. Your code is yours to sell however you see fit!
Most compilers out there don't impose restrictions on the software you compile with them. Microsoft Visual Studio Community Edition is a good choice for your needs. Just make sure to check the licensing for any tools you plan to use alongside it.
As long as you're not incorporating any of the compiler's actual source code, you're in the clear with most compilers. GCC, for instance, allows you to sell your software without needing to open up your own code, unless you're mixing in their code. Just about every compiler you consider will meet your requirements for selling closed-source software.

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