I'm new to C++ and programming overall, and I'm trying to load an image into an SDL window. I found some code online and it compiles fine, but I'm having trouble getting the image to load. I think I might be placing the image in the wrong folder, and the SDL_LoadBMP function isn't recognizing the path I provide. I'm using Visual Studio for this. Here's the code I'm working with:
`SDL_Surface* bmp = SDL_LoadBMP("Smile.bmp");`
If the image fails to load, I'm getting an error message. I suspect it's related to the path I'm using. Here are some screenshots showing my code and solution explorer for reference.
4 Answers
I ran into a similar issue! I realized that I had my image in a subfolder named 'Assets'. So, instead of just "Smile.bmp", I used "Assets/Smile.bmp" and it worked perfectly. Just a heads up, adding the BMP to Resource Files didn't seem to affect this.
It sounds like the issue might be with the relative path you're using. Have you tried running the program from the location where your image file is, or providing an absolute path to the image instead? That could help you pinpoint the problem better!
What exact issues are you experiencing? Is there any error message that pops up, or does the program just run without showing the image? Knowing the specifics could help in troubleshooting further.
In my experience with SDL, relative paths work based on the current working directory, which may not be the same as your project directory. You should check your run configuration to find out where the program is running from. You can also print out the current working directory during runtime to see exactly where the program is looking for the image.
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