I'm working on a personal project to create a turn-based RPG, similar to Final Fantasy VII, but I'm struggling to understand how to implement the turn-based system with teams. I've been searching for helpful resources on the Unity website, but I haven't found much that's useful. I'm reaching out to see if anyone here has recommendations for specific topics or materials I should check out, or if someone would be willing to guide me through the process. Thanks in advance!
3 Answers
If you're set on not using a template, I'd suggest diving into basic turn-based mechanics first. Look for tutorials on state machines and how to handle turn order logic. Unity also has great resources for scripting AI, which could help when implementing enemy actions in your RPG.
There’s a specific Turn-Based RPG template that Unity offers. I get why you might want to build everything yourself, but templates can really speed up the learning process and give you a solid foundation to work from. You can dissect it and learn how each piece works! Just be sure to tweak things so it becomes your own.
You might want to start by looking into Unity's official tutorials on RPG mechanics. They have sections that cover turn-based systems specifically. Also, check out their Asset Store; there are templates and assets that might give you a good starting point, even if you want to build from scratch. Don't hesitate to reach out to the community for specific questions too, they can be super helpful.
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